Not much shogi stuff happening in my life recently...been caught up pretty heavily in my technology pursuits. So I'll shamelessly plug my new blog here! :D It's about open source virtualization with KVM and Xen.
open source virtualization with KVM and Xen
:)
Sunday, September 05, 2010
Thursday, December 17, 2009
Tournament Complete!
At long last, the brainking.com September 2008 Shogi Open is complete and I was lucky enough to pull it out! The first-to-three finals ended 3-0 in my favor, primarily due to the other player walking into the same documented trap each time. I remain baffled by my ability to win these matches though I feel pretty good about the results.As before, if anyone has the time and ability to review one or more of these matches and provide input I'd appreciate it tremendously.
On a related note, if you are a fan of shogi and have not already found the site, there is a new discussion forum:
The 81-Square Universe
It looks friendly and promising. I haven't been able to spend much time there, but I hope to do so in the future.
Tuesday, October 20, 2009
Shogi Teaching/Review Resources?
Hello again, Internet. The finals of the 2008 September Shogi Open has arrived and, as it turns out, it is a "3 wins match" which I assume means that the first player to win three matches will win the tournament. Since it would appear we're only playing one match at a time, this could go on for a while. :)
The first match is actually about to conclude quickly as I will checkmate my opponent after his next move. So that's the good news. The bad news is that I'm still baffled as to how I'm winning any matches at all. As I've mentioned before in this blog, I cannot beat even the easiest Shotest Shogi AI yet I'm winning matches against real humans. I've been subscribing to the same theory as I did with chess.com where I also won more matches than I expected...basically, I'm thinking that I am spending far more time per move than my opponents.
It certainly can't be due to study or practice since I have not been working on tsume shogi lately, nor have I been reading any shogi books or playing any shogi matches outside of this tournament. So, before I start to get a big head and think myself some sort of shogi savant I'd love to have someone put me in my place by taking a look at my matches and confirming that I'm terrible. :)
However, I don't know of any way to get that kind of help. The go community has a wonderful resource called the Go Teaching Ladder:
http://gtl.xmp.net
The online go servers like KGS also provide easy interfaces to review matches with better players. The chess community also seems to have similar resources along with outstanding software that can analyze games. It would appear that the english-speaking shogi community has none of that (at least as far as I can find).
Can anyone help or point me in the right direction? Thanks!
The first match is actually about to conclude quickly as I will checkmate my opponent after his next move. So that's the good news. The bad news is that I'm still baffled as to how I'm winning any matches at all. As I've mentioned before in this blog, I cannot beat even the easiest Shotest Shogi AI yet I'm winning matches against real humans. I've been subscribing to the same theory as I did with chess.com where I also won more matches than I expected...basically, I'm thinking that I am spending far more time per move than my opponents.
It certainly can't be due to study or practice since I have not been working on tsume shogi lately, nor have I been reading any shogi books or playing any shogi matches outside of this tournament. So, before I start to get a big head and think myself some sort of shogi savant I'd love to have someone put me in my place by taking a look at my matches and confirming that I'm terrible. :)
However, I don't know of any way to get that kind of help. The go community has a wonderful resource called the Go Teaching Ladder:
http://gtl.xmp.net
The online go servers like KGS also provide easy interfaces to review matches with better players. The chess community also seems to have similar resources along with outstanding software that can analyze games. It would appear that the english-speaking shogi community has none of that (at least as far as I can find).
Can anyone help or point me in the right direction? Thanks!
Friday, August 21, 2009
Leggett's Japanese Chess
As Toronto has a large Japanese population and is packed full of Japanese restaurants (there are, literally, 2 or 3 on every block in the area we stayed downtown!), I began to wonder if I could perhaps find a new Shogi board. Unfortunately, I could find no Japanese shops at all! I even asked one sushi restaurant's waitress and manager for advice and they could offer no help.
During the trip I also became quite addicted to sudoku but that's another topic... :D
Tuesday, August 04, 2009
Onto the Finals...
I never thought I'd say it, but I'm onto the finals of BrainKing's 2008 September Shogi Open. :) Each semifinal bracket contains three players and each of those three players has two matches against the other two players in the bracket. This morning I checkmated my second opponent, leaving me with 3 wins and an insurmountable spot in first. I am up a rook and my position feels very solid in the last match, so I could possibly go 4-0 in the semifinal bracket. Quite a surprise for someone who cannot even defeat the lowest AI in Shotest Shogi 3D.
The other bracket is still running and it would appear that it may continue for months as one player is taking two weeks per move. As a result, his matches are only on move 17. He also has the highest rating in the tournament so hopefully he'll lose. ;)
The other bracket is still running and it would appear that it may continue for months as one player is taking two weeks per move. As a result, his matches are only on move 17. He also has the highest rating in the tournament so hopefully he'll lose. ;)
Friday, April 10, 2009
Early Second Round Wins in September Shogi Open!
I must confess that I'm a bit excited right now. In the second round of BrainKing's September Shogi Open, I've managed to quickly earn a couple wins against one of my two opponents. Both games were pretty loose and crazy as we were making many moves per day, but I was able to build mating attacks by applying pressure and doing my best to avoid the urge to profit materially. Instead of trying to capture pieces as I would in Chess, I tried to ignore unimportant threats and keep focus on attacking the king...things worked out for the best. I made a load of mistakes, but I feel for the first time in my Shogi "career" that I'm reading pretty well and seeing the entire board.
Hopefully I can keep this up in the coming weeks or months it will take to finish these other two games.
Hopefully I can keep this up in the coming weeks or months it will take to finish these other two games.
Monday, April 06, 2009
BrainKing Update
Well, here's a brief update of the September Shogi Open at BrainKing. The first round has completed and, since there was a three-way tie in our bracket, the next round just took all three of us! :D There are now two brackets containing three players in each.
Sunday, April 05, 2009
September Shogi Open First Round Concluding
Yes, I am still here! The first round of the September Shogi Open over at BrainKing is still running. A good deal of the fault lies with me as I was extremely busy in the middle stages and was sometimes using upwards of 10 days per move. The tournament settings specify 10 days per move and BrainKing gives additional time for delays, so it's clear that this could (and has) run for months. Even so, I prefer to make my moves much more quickly.
That said, I am in the final round in our bracket, one move from mate, so the longest it will last is another 15 days if my opponent takes the full time before making his move, resigning, or letting the clock run out. At that point, we'll be at an interesting roadblock. Three of us will be locked in the #1 spot, each with 6 wins and two losses.
Player A beat Player B twice.
Player C beat Player A twice.
Player B beat Player C twice.
All three players won their other four games.
So each of us will have six points in total and our tiebreak number, as far as I can tell, will be the same. It will be interesting to see what becomes of this. Only one player can move onto the next round since the three players from other brackets all ended up with a higher point total.
One other thing I should point out is that Takodori has blogged about the availability of Trevor Leggett's book "Japanese Chess: The Game of Shogi". Apparently, this is a revival of his "Shogi Japan's Game of Strategy", which was published in 1993.
That said, I am in the final round in our bracket, one move from mate, so the longest it will last is another 15 days if my opponent takes the full time before making his move, resigning, or letting the clock run out. At that point, we'll be at an interesting roadblock. Three of us will be locked in the #1 spot, each with 6 wins and two losses.
Player A beat Player B twice.
Player C beat Player A twice.
Player B beat Player C twice.
All three players won their other four games.
So each of us will have six points in total and our tiebreak number, as far as I can tell, will be the same. It will be interesting to see what becomes of this. Only one player can move onto the next round since the three players from other brackets all ended up with a higher point total.
One other thing I should point out is that Takodori has blogged about the availability of Trevor Leggett's book "Japanese Chess: The Game of Shogi". Apparently, this is a revival of his "Shogi Japan's Game of Strategy", which was published in 1993.
Wednesday, October 15, 2008
Shotest Shogi Developer Interaction
Well, good news! The Shotest Shogi developers are taking an interest in the community and have posted on the xbox.com forums:
http://forums.xbox.com/22673704/ShowPost.aspx
"As requested, developer dropping by. :)
Thanks for your support guys. As you've noticed, whilst the game's doing very well in Japan we're kinda struggling back home a bit. We're talking with MS about what we can do to get some more exposure over here.
A game like Shogi's never going to have a massive userbase, but it would be nice to get *some* westerners playing!"
Good luck to the SS team!
http://forums.xbox.com/22673704/ShowPost.aspx
"As requested, developer dropping by. :)
Thanks for your support guys. As you've noticed, whilst the game's doing very well in Japan we're kinda struggling back home a bit. We're talking with MS about what we can do to get some more exposure over here.
A game like Shogi's never going to have a massive userbase, but it would be nice to get *some* westerners playing!"
Good luck to the SS team!
Tuesday, October 07, 2008
Folding Shogi Board
Well, as I've mentioned in the past, I purchased a folding shogi board through eBay and there were delays with the delivery. I did actually receive it and I must say that I'm rather disappointed. Considering the price ($45 + $7.50 shipping and handling) and my experience with similarly priced go and chess sets, this set was not a great purchase. It's very small with poor quality wood and incredibly cheap plastic hinges. The plastic pieces are actually ok, but there are a few with excess paint or scratching.
At any rate, here are a few photos. The first is in comparison to a floor goban to get a feel for the size and poor wood quality.

Here is a close-up of the pieces and the board grain.

And finally, a shot of the plastic hinge. I doubt this will last very long.

All in all, a disappointment. But at least I have something to work with while following along with the Fairbairn book. My search for a good shogi set continues. :)
At any rate, here are a few photos. The first is in comparison to a floor goban to get a feel for the size and poor wood quality.

Here is a close-up of the pieces and the board grain.

And finally, a shot of the plastic hinge. I doubt this will last very long.

All in all, a disappointment. But at least I have something to work with while following along with the Fairbairn book. My search for a good shogi set continues. :)
Friday, September 19, 2008
Progress Update
Ugh. Shogi is a TOUGH game. It is a VERY tough game. I feel like I have made no progress at all, despite the fact that I'm studying tsume shogi problems, playing many games against Shotest Shogi, and trying to make my way through the Fairbairn book. I get the feeling like Shogi may turn out to be like golf...it's difficult enough to drive you crazy, yet every once in a while you make a good solid shot which keeps you addicted and makes you play another 20 lousy games until you experience the feeling of making that one good shot again. In Shogi, it's not a golf shot...it's a tesuji or, for me, something as simple as finding a pin or a fork.
In Chess, I feel like I've made quite a large amount of progress...certainly enough to beat many humans and weak computer problems. I'm at the stage where I actually can think about why I'm making moves and my game has purpose. Chess isn't *that* much different from Shogi, is it? Well, I think part of the problem is simply that there is no quality learning material for Shogi here in the West. If the Fairbairn "Shogi for Beginners" book was a chess book, I'd have tossed it by now and moved onto another one. I suppose I'll save a full review for some point after I finish it, but for now it's safe to say that there is very little I like about his teaching style or the actual book layout. It's very disappointing.
On the Shotest Shogi XBLA front, I've made a couple friends from the xbox.com forums but have yet to play them online. They're beginners just as I am, so hopefully we'll be able to play at some point and maybe learn a few things together.
In Chess, I feel like I've made quite a large amount of progress...certainly enough to beat many humans and weak computer problems. I'm at the stage where I actually can think about why I'm making moves and my game has purpose. Chess isn't *that* much different from Shogi, is it? Well, I think part of the problem is simply that there is no quality learning material for Shogi here in the West. If the Fairbairn "Shogi for Beginners" book was a chess book, I'd have tossed it by now and moved onto another one. I suppose I'll save a full review for some point after I finish it, but for now it's safe to say that there is very little I like about his teaching style or the actual book layout. It's very disappointing.
On the Shotest Shogi XBLA front, I've made a couple friends from the xbox.com forums but have yet to play them online. They're beginners just as I am, so hopefully we'll be able to play at some point and maybe learn a few things together.
Thursday, September 11, 2008
More Shotest XBLA Impressions
I've had the chance to play more Shotest Shogi for Xbox Live Arcade and am still very pleased with the game, especially considering its low price. I've completed the Beginner, Intermediate, and Advanced Tutorials and each was worthwhile, though short. I touched on the Beginner Tutorial in a blog entry yesterday.
The Intermediate and Advanced tutorials introduce four castles (mino, boat, yagura, and anaguma - "bear in the hole" for Hachi-one Diver fans), a handful of tsume shogi, and a couple hisshi ("brinkmate") problems. I plan on revisiting the Intermediate and Advanced tutorials since a lot was presented in a short time and I certainly did not absorb it all. Apparently there will be future DLC (downloadable content) that contains more instructional material. I definitely would pay for more tsume shogi.
I also played a few games versus the lowest ranked (1000) AI. It would be interesting to see how the 16 personalities compare to the PC version since I cannot even compete with the lowest skill level on the PC. It's fun to win every once in a while. :) Like I wrote earlier, the interface doesn't get in the way too much and it works about as well as can be expected with a game controller.
The game is not without its problems, though. As I mentioned yesterday, the piece placement sound is not a wood click as it should be. The presentation is nice, but there's far too much wasted space. On an HDTV, the screen is wider than it is taller.

In the screenshot above, just look at all the space wasted to the left and right of the board. Instead of placing the text somewhere like my artistically rendered red box, they put it at the bottom, which covers the board. That wouldn't be too bad, except for the fact that they put the file coordinates there! Why not move the coordinates to the top where they won't be obscured? There's no option to change anything, which is extremely disappointing. I'd love to be able to move the text so that I can fully expand the board and get a better resolution on the pieces. They look so excellent on the PC version, but they don't get a chance to truly shine here because of the layout.
The sound and layout problems are issues that the developers can deal with. However, a much more tricky problem is that there seems to be nobody playing online! Last night around 8pm Eastern Time, I could not find a Ranked or Player (unranked) match at any time settings. Part of my initial excitement about Shotest Shogi on XBLA is that I thought it would become my main way of playing online. I see the Leaderboard is full of Japanese Xbox users so I know that people are playing. I wonder if we in the US are segregated from the Asian users? If so, that is a major problem. There seems to be very little interest in this game here, and posts I've made in the xbox.com forums barely receive any page views, let alone responses.
I sure hope the online situation improves, but for now I'm going to continue to enjoy playing the AI.
The Intermediate and Advanced tutorials introduce four castles (mino, boat, yagura, and anaguma - "bear in the hole" for Hachi-one Diver fans), a handful of tsume shogi, and a couple hisshi ("brinkmate") problems. I plan on revisiting the Intermediate and Advanced tutorials since a lot was presented in a short time and I certainly did not absorb it all. Apparently there will be future DLC (downloadable content) that contains more instructional material. I definitely would pay for more tsume shogi.
I also played a few games versus the lowest ranked (1000) AI. It would be interesting to see how the 16 personalities compare to the PC version since I cannot even compete with the lowest skill level on the PC. It's fun to win every once in a while. :) Like I wrote earlier, the interface doesn't get in the way too much and it works about as well as can be expected with a game controller.
The game is not without its problems, though. As I mentioned yesterday, the piece placement sound is not a wood click as it should be. The presentation is nice, but there's far too much wasted space. On an HDTV, the screen is wider than it is taller.

In the screenshot above, just look at all the space wasted to the left and right of the board. Instead of placing the text somewhere like my artistically rendered red box, they put it at the bottom, which covers the board. That wouldn't be too bad, except for the fact that they put the file coordinates there! Why not move the coordinates to the top where they won't be obscured? There's no option to change anything, which is extremely disappointing. I'd love to be able to move the text so that I can fully expand the board and get a better resolution on the pieces. They look so excellent on the PC version, but they don't get a chance to truly shine here because of the layout.
The sound and layout problems are issues that the developers can deal with. However, a much more tricky problem is that there seems to be nobody playing online! Last night around 8pm Eastern Time, I could not find a Ranked or Player (unranked) match at any time settings. Part of my initial excitement about Shotest Shogi on XBLA is that I thought it would become my main way of playing online. I see the Leaderboard is full of Japanese Xbox users so I know that people are playing. I wonder if we in the US are segregated from the Asian users? If so, that is a major problem. There seems to be very little interest in this game here, and posts I've made in the xbox.com forums barely receive any page views, let alone responses.
I sure hope the online situation improves, but for now I'm going to continue to enjoy playing the AI.
Wednesday, September 10, 2008
Shotest Shogi Now Available on XBLA
I checked as soon as I woke up, and thankfully it's here. I didn't have too much time, so I completed the Beginner Tutorial to get it out of the way. As it turns out, the Beginner tutorial ends with a full match that is nicely annotated. It's not quite as detailed as the games in "Logical Chess: Move by Move" by Chernev, but it's well done and I definitely plan on reviewing it again. It *may* be a bit too difficult for a true beginner, but I could be wrong.
As with the PC version, the graphics are outstanding and the pieces (which default to Western style) are nicely detailed. The environments (inside and outside) add to the feel of the game and the music, to my taste, is somehow more appropriate and pleasing than the PC version's (which I've turned off). The controls obviously will not be as easy and intuitive as using a mouse, but they don't get in the way too much and I can't really think of a way to improve them at this point.
The only problem I noticed with the XBLA version so far is that the piece placement sound has changed from the nice substantial wood click sound to a softer chess-like felt on wood sound. I don't understand why they would have made this change and I hope a future update addresses this.
Easily worth the $10. :) I look forward to playing the game later!
Shotest Shogi on XBox Live
As with the PC version, the graphics are outstanding and the pieces (which default to Western style) are nicely detailed. The environments (inside and outside) add to the feel of the game and the music, to my taste, is somehow more appropriate and pleasing than the PC version's (which I've turned off). The controls obviously will not be as easy and intuitive as using a mouse, but they don't get in the way too much and I can't really think of a way to improve them at this point.
The only problem I noticed with the XBLA version so far is that the piece placement sound has changed from the nice substantial wood click sound to a softer chess-like felt on wood sound. I don't understand why they would have made this change and I hope a future update addresses this.
Easily worth the $10. :) I look forward to playing the game later!
Shotest Shogi on XBox Live
Monday, September 08, 2008
Sunday, September 07, 2008
Shogi Blitz Deathmatch

I've had a couple warts on my toes for quite some time and I've had them treated by a doctor for over a year. No matter what he has tried (including a painful surgery to cut them out), they've made their way back. Searching again over the internet, I've found a new process that I have not yet tried. The first step involves soaking the area in hot water for 15 minutes. The problem is, what should I do for those 15 minutes?
Well, inspired by the 24 hour 1 minute blitz "deathmatches" in Hachi-One Diver, I've decided to do mini deathmatches every day with Shotest Shogi 3D. :) The quickest blitz setting with Shotest is, unfortunately, 10 second byoyomi, so I've had to settle for that. I've completed my deathmatch session today with a final result of 0 wins and 6 losses. I wonder if I'll ever notch a win?
September Shogi Open at BrainKing
I've registered for the September Shogi Open tournament over at BrainKing. There is a maximum of 15 players (currently 13) and the time setting is 10 days per move. That's awfully slow, so I'm sure this will take a while. The major problem with a slow tournament is that I won't be able to join another one, even if all my games are completed since unpaid players on BrainKing can only be registered for one tournament at a time. Either way, the players don't look to be rated too highly so hopefully I'll be able to compete a bit.
It should be fun!
Friday, September 05, 2008
Slow Week for Shogi
Nothing much has happened in my Shogi world lately. I did start reading the Fairbairn book "Shogi for Beginners" and I've also progressed through more of the tsume shogi book I purchased at Mitsuwa. Surprisingly, the Fairbairn book is going slower because the first set of problems are much harder than anything I've come across in the other book. It's definitely not what I'd expect from a "for Beginners" book, but that's probably a good thing. Glancing through the other chapters, it looks like there's a lot of great material.
I also purchased a basic wood folding shogi set with plastic pieces from an eBay seller in Japan, but that has not shown up yet. The EMS tracking number I was given indicates that it left Japan on August 25, but I still have not received it. I'm not feeling all that great about this at the moment and I suspect I'll never see the board. When a seller's first email states that he won't refund the cost of shipping if it doesn't show up, my instinct is to say he's not going to send it. I hope I'm wrong about this one.
I also purchased a basic wood folding shogi set with plastic pieces from an eBay seller in Japan, but that has not shown up yet. The EMS tracking number I was given indicates that it left Japan on August 25, but I still have not received it. I'm not feeling all that great about this at the moment and I suspect I'll never see the board. When a seller's first email states that he won't refund the cost of shipping if it doesn't show up, my instinct is to say he's not going to send it. I hope I'm wrong about this one.
Update: The EMS tracker now shows that the package left Osaka on September 5. I wonder what they did with it for the past 11 days...perhaps they like Shogi.
Saturday, August 23, 2008
Shogi at Mitsuwa: Failure and Success
Well, I decided to take the family down to Mitsuwa Marketplace in hopes of finding some shogi players and possibly a board. We were there from 12:30 to 2:00pm or so and did not see anyone playing. I asked a number of shopkeepers and nobody knew anything about a regular gathering of players. So, we sat down and enjoyed some sushi. :) After eating, I did a few google searches on my iPhone and came across an email from 2000 stating that the club meets from 9:00am to noon. I'm going to email a few people this week and hopefully I'll have more info.

The search for a board also came up empty. We even checked a Japanese Toy and Gift shop in the general area of the marketplace and they didn't have anything. They did have some rather risque girly action figures, so we quickly left before the kids had a chance to notice. :)
In the bookstore inside Mitsuwa, however, I managed to find a tsume shogi book (pictured above)! I looked around until I found what appeared to be a game section. Then I saw some Sudoku books and knew I might be close. Finally, I looked at a few bindings hoping to recognize a shogi character when BINGO, this one popped out at me. I pulled it out, opened it up (upside down, since I forgot to read backwards) , and saw the shogi board diagrams. I'm really excited about this one since I wanted a tsume shogi book and there are none published in english. I wish I knew what all the text says, but for now I know enough to get me going.
Hopefully it's not a book for high dan players. :o


The search for a board also came up empty. We even checked a Japanese Toy and Gift shop in the general area of the marketplace and they didn't have anything. They did have some rather risque girly action figures, so we quickly left before the kids had a chance to notice. :)
In the bookstore inside Mitsuwa, however, I managed to find a tsume shogi book (pictured above)! I looked around until I found what appeared to be a game section. Then I saw some Sudoku books and knew I might be close. Finally, I looked at a few bindings hoping to recognize a shogi character when BINGO, this one popped out at me. I pulled it out, opened it up (upside down, since I forgot to read backwards) , and saw the shogi board diagrams. I'm really excited about this one since I wanted a tsume shogi book and there are none published in english. I wish I knew what all the text says, but for now I know enough to get me going.
Hopefully it's not a book for high dan players. :o

Thursday, August 21, 2008
Mac OS X Shogi Software
Since beginning iPhone development, I've had the opportunity to use Mac OS X again. If I'm going to spend much time with it, obviously I will need some Shogi and Chess software. :D The Shogi selection is small, but the applications are of very high quality.
As an application for playing Shogi, I use Shogi Z by MacBrains:
Shogi Z
The graphics (both Japanese and Western tile sets) are beautiful and the tile placement sounds are very pleasant to my ear. To register the trial version, it's a mere 1500 yen, so you can be up and playing for less than 15 bucks. My only little complaint with the application is that, upon startup, the main window draws in the top left of the screen and then immediately redraws in the middle. I'm more anal-retentive than most people and it's almost embarrassing that these little interface glitches do bug me, but they do. :)
As a study tool, MacShogi by Eric Cheymol fits the bill:
MacShogi
Like Shogi Z, the graphics are outstanding. However, this application makes it easier to play through variations and review games. Eric even provides a large number of games suitable for opening in MacShogi. The software has only been compiled for G4 so there are a few small issues with running on a modern Intel-based Mac, but I've exchanged emails with Eric and he has plans to release a new build this week. I look forward to it.
Wednesday, August 20, 2008
Shogi Equipment
While I have Shogi software for each of the three operating systems I use, there are certain times where I'd really like to have a physical board to play and practice with. It would also assist with my turn-based online games since I could test out variations without using software.
There appears to be a dearth of online shogi vendors so the options are limited to Yutopian and Yellow Mountain Imports. I won't mention Kiseido since their prices are pretty ridiculous and they are tough to deal with in terms of actually making an order and payment (I've bought a go book from them in the past).
Yutopian offers a foldable agathis board with cream-colored plastic pieces:
https://www.yutopian.com/yutop/cat?product=CJ001&category=CJ0
I believe this is the same set that is sold at The Trading Centre. To me, it looks pretty nice. The problem is that the Yutopian web-site is so unprofessional that I do not feel comfortable providing payment information. They were actually down for most of the day yesterday. If they offered paypal it would be fine.
YMI offers a few all-wood sets, however the wood for both the board and pieces looks rather cheap:
http://www.ymimports.com/Shogi%20-%20Japanese%20Chess/
I may also try to visit a local japanese marketplace here in the Chicago suburbs. If I don't find anything, another option would be to simply bite the bullet and buy it from The Trading Centre which is based in the UK. The costs would be higher, but they do accept paypal. I've used them twice so far. Once for Shotest Shogi 3D and the second time to buy the Fairbarn book which I could not find from a US vendor. I ended up paying close to $50 for a $20 book. If the book arrives in a timely fashion and I have not yet found a set locally, I may just buy from them again.
There appears to be a dearth of online shogi vendors so the options are limited to Yutopian and Yellow Mountain Imports. I won't mention Kiseido since their prices are pretty ridiculous and they are tough to deal with in terms of actually making an order and payment (I've bought a go book from them in the past).
Yutopian offers a foldable agathis board with cream-colored plastic pieces:
https://www.yutopian.com/yutop/cat?product=CJ001&category=CJ0
I believe this is the same set that is sold at The Trading Centre. To me, it looks pretty nice. The problem is that the Yutopian web-site is so unprofessional that I do not feel comfortable providing payment information. They were actually down for most of the day yesterday. If they offered paypal it would be fine.
YMI offers a few all-wood sets, however the wood for both the board and pieces looks rather cheap:
http://www.ymimports.com/Shogi%20-%20Japanese%20Chess/
I may also try to visit a local japanese marketplace here in the Chicago suburbs. If I don't find anything, another option would be to simply bite the bullet and buy it from The Trading Centre which is based in the UK. The costs would be higher, but they do accept paypal. I've used them twice so far. Once for Shotest Shogi 3D and the second time to buy the Fairbarn book which I could not find from a US vendor. I ended up paying close to $50 for a $20 book. If the book arrives in a timely fashion and I have not yet found a set locally, I may just buy from them again.
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